Kaiju

All 12 fighters in Godzilla: Destroy All Monsters Melee Remastered, ranked by beginner ease, playstyle, strengths, weaknesses, and matchup tips.

Choosing a main in Godzilla: Destroy All Monsters Melee Remastered all characters can decide whether your first online match feels like a power fantasy or a quick trip back to Monster Island. The 12-kaiju roster mixes bruisers, zoners, grapplers, and rushdown specialists, so the right pick matters more than movie fame. This guide to Godzilla: Destroy All Monsters Melee Remastered all characters breaks down every fighter's strengths, weaknesses, and best use cases, so you can spend less time on the select screen and more time smashing cities.

How the 12-Fighter Roster Works

At launch, the full 12-character roster is built around clear archetypes rather than hidden stat traps. The Godzilla: Destroy All Monsters Melee Remastered all characters roster splits into six practical roles. Treat these labels as shorthand for how a fighter wants to spend most of the match, not as fixed tiers.

RoleBest examplesGame planBiggest risk
BalancedHeisei Godzilla, Godzilla 2000Trade melee, mix in projectiles, learn fundamentalsSlow specials can be punished
ZonerKing Ghidorah, MechagodzillaKeep foes at range with beams, missiles, and pressureEnergy drain and weak close-range options
GrapplerOrga, Anguirus, Mecha-King GhidorahClose distance, grab, and punish blocksMissed grabs and slow movement
RushdownGiganTeleport in, pressure with hooks, and force reactionsEnergy attacks and an awkward Laser Eye
Hit-and-runRodan, MegalonStrike, evade, and reset spacingLow durability or below-average defense
Power bruiserDestoroyah, KiryuSpend energy for high damage and ranged controlPower-hungry moves and slower movement

The roster does not give every character a clean answer to every situation. A zoner can struggle when a fast fighter closes the gap; a grappler can struggle against a target that refuses to sit still. That is why the best main is usually the one whose weakness you can manage, not the one with the flashiest beam.

Best Beginner Picks

Beginner friendliness in this roster comes down to three things: a reliable close-range plan, enough durability to survive mistakes, and special moves that do not leave you helpless for long. When ranking Godzilla: Destroy All Monsters Melee Remastered all characters for beginners, use the table below as a starting point, not a forever choice.

RankFighterWhy start hereFirst skill to practice
1Heisei GodzillaHigh starting health, simple melee, tail wake-upPunish with claws, save the pulse for openings
2Godzilla 2000Faster alternative, easier to use, still balancedUse speed to close distance before firing
3AnguirusHigh defense, damaging block, solid grapplesTurn into attacks, counter after block
4KiryuBalanced stats and a weapons-first kitManage energy; do not dump everything at once

Heisei Godzilla's balanced starter design makes him the safest first main for most players: his high starting health and swift claws let you learn spacing without dying to every mistake. His high-energy pulse is formidable, but the slow charge leaves him open, and his projectiles are sluggish. Use the pulse after a confirmed opening, not as a panic button.

Godzilla 2000 is the pick if Heisei feels too slow. He is faster, but slightly less strong and more vulnerable, so use movement to avoid trading. Anguirus rewards patience. His block can damage attackers who hit his rear spines, but the turning animation is slow, so do not spin the block late. Kiryu is not the simplest pick, but it is the best transition into a weapons-focused Godzilla. The Absolute Zero Cannon gives you a rage payoff; the cost is energy management.

Every Playable Character Breakdown

The Godzilla: Destroy All Monsters Melee Remastered all characters list below gives you the short version of each fighter's identity. Use it to shortlist two or three characters, then spend a few matches learning their timing.

FighterRoleBest forKey strengthMain weakness
Heisei GodzillaBalancedLearning the gameHigh health, swift claws, tail wake-upSlow pulse charge, sluggish projectiles
Godzilla 2000BalancedFaster fundamentalsBetter speed, easier useLess power, more vulnerable than Heisei
King GhidorahZonerControlling spaceGravity beams, resilience, airborne lightningPoor melee, limited flight
AnguirusCounter-grapplerDefensive playHigh defense, spine block, solid grapplesLow power, no range, slow block turn
MegalonHit-and-runEvasive pressureTunneling, pop-up grabs, electricityBelow-average defense
GiganRushdownAggressive mix-upsSpeed, teleport, heavy hooksAwkward Laser Eye, energy vulnerability
DestoroyahPower bruiserMid-range punishmentBrutal physical hits, high-damage energyPower-hungry, painfully slow
RodanAerial hit-and-runSpeed above allFastest fighter, strong air mobility, breathWeakest defense
Mecha-King GhidorahRanged grapplerControl plus grabsShield, draining projectiles, cyborg toolsLosing the spacing for its ranged plan
MechagodzillaHeavy zonerRanged pressureLasers, missiles, plasma cannon, flying head-buttEnergy reliance, weak grabs and sluggish melee when drained
OrgaGrapplerClose and mid-range grabsLong reach, venomous maw, paralyzing gooSluggish, missed goo is costly
KiryuWeapons brawlerA weapons-first GodzillaBalanced stats, heavy armor, Absolute Zero CannonEnergy-hungry

Pick Heisei or Godzilla 2000 if you want to learn footsies and punish windows. Pick King Ghidorah or Mechagodzilla if you prefer to make the opponent come to you, but keep an eye on energy. Gigan and Megalon are the best choices for players who hate standing still; Rodan is faster still but far less forgiving. Orga is the dedicated grappler, while Anguirus trades grab range for defense. Destoroyah and Kiryu are the high-damage, high-maintenance picks.

Mecha-King Ghidorah fits a narrower plan: shield up, drain with projectiles, and use grabs when the opponent gets impatient. Kiryu is the more flexible weapons pick because its overall stats are more balanced than Mechagodzilla's, but both machines punish poor energy spending. Rodan's speed is intoxicating, yet the weakest defense in the roster means every trade is a bad idea.

Counterpick Cheat Sheet

In Godzilla: Destroy All Monsters Melee Remastered all characters, counterpicking is about solving a problem, not chasing a tier label. If one strategy keeps beating you, switch to a fighter with a tool that answers it.

Opponent's planWhy it worksSuggested answerWhat to do
Slow pulse zoningHigh damage if you sit at rangeGodzilla 2000 or GiganClose distance, bait the charge, punish recovery
Projectile controlKeeps you walking into beamsGigan or MegalonUse teleport or tunneling to evade and close
Grab pressureLong reach punishes passive blockingRodanStay mobile and avoid close-range trades
Aerial hit-and-runSpeed and breath wear you downMechagodzillaUse ranged pressure and avoid a pure chase
Power bruiserHigh damage and unblockable energyRodan or GiganStay mobile, avoid slow exchanges

No matchup is a guaranteed win. These are starting points based on each fighter's documented tools. If you pick a counter and still lose, check whether you are actually using the tool that solves the problem. A Gigan who never teleports is not countering a zoner; a Rodan who trades on the ground is not countering a grappler.

Five Habits That Win Matches

The Godzilla: Destroy All Monsters Melee Remastered all characters roster rewards energy discipline as much as aggression. Destoroyah, Mechagodzilla, Orga, and Kiryu all have strong tools that become liabilities when the meter is empty. Keep a reserve for defense or escape instead of spending every bar on one combo.

  • Do not spam slow specials. Heisei's pulse, Orga's goo, and Gigan's Laser Eye all leave windows. Use them after a confirmed opening.
  • Respect wake-up. Heisei's tail can hit when he is downed, so do not walk into a free wake-up strike.
  • Fight at your range. Ghidorah and Mechagodzilla want distance; Orga and Anguirus want grips; Rodan and Gigan want in-and-out movement.
  • Learn one punish route. A simple block-punish is worth more than a flashy combo you drop under pressure.
  • Change targets, not just characters. If a zoner is beating you, the answer may be better movement rather than a new kaiju.
If you like...Start withBackupReason
Straightforward fundamentalsHeisei GodzillaGodzilla 2000High health and simple melee
Keeping foes awayKing GhidorahMechagodzillaProjectile control and resilience
Grabs and close pressureOrgaAnguirusLong reach or defensive grappling
Speed and mix-upsGiganMegalonTeleport pressure or tunneling escapes
Aerial movementRodanGiganAir mobility or fast repositioning
Weapons and energy managementKiryuMechagodzillaWeapons-first kits with big energy costs

FAQ

Which Godzilla: Destroy All Monsters Melee Remastered all characters are best for beginners? Heisei Godzilla is the safest first pick thanks to high starting health and simple melee. Godzilla 2000 is the faster alternative, while Anguirus is the best choice for players who prefer defense and counter-grappling.

Who is the best grappler in Godzilla: Destroy All Monsters Melee Remastered all characters? Orga is the dedicated grappler, with long reach and a venomous maw that make close and mid-range confrontations dangerous. Anguirus is the defensive grappling option, and Mecha-King Ghidorah is the long-range grappler.

How many playable fighters are in the roster? The Godzilla: Destroy All Monsters Melee Remastered all characters roster has 12 playable fighters. Mothra appears as a non-playable imago, Godzilla 1954 is referenced on a load screen, and Hedorah was cut from the remaster.

Who is the fastest fighter, and who is the best zoner? Rodan is the fastest and most mobile in the air, but has the weakest defense. King Ghidorah is the clearest dedicated zoner, with Mechagodzilla as the heavier weapons alternative.