Guide

A Godzilla: Destroy All Monsters Melee Remastered beginner guide to picking kaiju, managing energy, spacing, and winning early matches.

Pick a Kaiju That Teaches You the Game

Choosing the wrong monster can make your first hour feel like a slow-motion beatdown, but the right pick turns Godzilla: Destroy All Monsters Melee Remastered into a readable brawl. This Godzilla: Destroy All Monsters Melee Remastered beginner guide focuses on decisions that matter immediately: which kaiju fits your instincts, when to spend energy, and how to avoid getting zoned out. The game gives you 12 kaiju with different stats, movesets, and special abilities, and this Godzilla: Destroy All Monsters Melee Remastered beginner guide keeps the advice practical rather than tier-list abstract.

For your first matches, treat the roster as a set of tools rather than a ladder. A good Godzilla: Destroy All Monsters Melee Remastered beginner guide should help you finish matches, not just memorize move names. Start with a monster that forgives mistakes, then branch out once you can recognize when an opponent is charging a slow attack or trying to reset spacing.

Heisei Godzilla is the default for a reason: his balanced starting health and all-around stats give you room to learn spacing, blocking, and melee timing. His claws are quick enough for beginner combos, and his tail can turn a knockdown into a wake-up strike. Just do not lean on his high-energy pulse; the slow charge invites counters. His projectiles are also easy for ranged fighters to punish, so close distance instead of trading beams.

Safest Learning Picks

KaijuBest forBeginner-friendly strengthsMain caution
Heisei GodzillaStraightforward brawlingHigh starting health, decent all-around stats, swift claws, useful tail wake-upSlow-charging pulse and sluggish projectiles can be punished
Godzilla 2000A faster balanced alternativeEasier to use, quicker than Heisei, solid fallback pickSlightly more vulnerable and less strong than Heisei
KiryuWeapons-focused Godzilla playBetter balanced stats than Mechagodzilla, heavy armor, Absolute Zero Cannon rage attackEnergy-hungry
AnguirusDefense and countersHigh defense, solid grapples, damaging blockLow power, no long-range attack, slow block turn

Roster Cheat Sheet: What Each Kaiju Does Best

Use this Godzilla: Destroy All Monsters Melee Remastered beginner guide as a fit check, not a promise that one monster wins every matchup. The roster includes 12 fighters, and each one pushes you toward a different habit: spacing, energy discipline, grappling, or rushdown.

KaijuRoleKey strengthsWatch out for
Heisei GodzillaBalanced brawlerHigh health, reliable melee, tail wake-upSlow pulse charge, easy-to-punish projectiles
Godzilla 2000Faster balanced fighterEasier movement, solid alternative to HeiseiLess strength and slightly more vulnerability
King GhidorahZonerResilient, projectile control, airborne lightning with no chargePoor melee, flight drains energy
AnguirusCounter-grapplerHigh defense, damaging block, solid grapplesLow power, no range, slow block turn
MegalonHit-and-runTunneling, pop-up grabs, electricity attacksBurrowing costs energy; below-average defense
GiganRushdownSpeed, teleportation, hook-claw strikesUnwieldy Laser Eye; vulnerable to energy attacks
DestoroyahMid-range tankBrutal physical attacks, high-damage energy moves, often unblockablePower-hungry abilities; painfully slow movement
RodanSpeed and air mobilityFastest monster, strong aerial movement, breath attackWeakest defense in the roster
Mecha-King GhidorahLong-range grapplerShield, draining projectiles, cyborg enhancementsSpacing-dependent; not a pure brawler
MechagodzillaHeavy ranged fighterLasers, missiles, plasma cannon, flying head-butt, strong defensive statsEnergy reliance leaves weak grabs and sluggish melee
OrgaGrapplerLong reach, giant hands, venomous maw, paralyzing gooSluggish; struggles against blunt-resistant or very fast foes
KiryuWeapons-heavy GodzillaArmored arsenal, balanced stats, Absolute Zero CannonEnergy-hungry

A few roster habits matter more than raw labels. King Ghidorah wants distance and gets little from forcing melee. Anguirus wants contact because his block and grapples do more than his ranged options. Rodan and Gigan want movement, but Rodan cannot afford to trade hits. Orga wants grabs, yet misses with the goo can leave the big alien exposed.

Build a Simple Match Plan: Range, Energy, and Punishes

The most important habit in any Godzilla: Destroy All Monsters Melee Remastered beginner guide is knowing your preferred range before the match starts. A zoner who walks into melee range is giving away the plan. A grappler who chases a flying monster is wasting time. Use the first few seconds to identify what your opponent wants, then make that plan expensive.

Match phaseBeginner actionWhy it works
OpeningIdentify whether the foe wants distance or contactGhidorah and Mechagodzilla prefer range; Anguirus and Orga prefer contact
Mid-rangeHold your best spacing instead of chasingZoners punish reckless approach; grapplers punish passive blocking
Energy checkKeep a reserve instead of emptying the barMechagodzilla needs energy for flight and ranged tools; Destoroyah’s best moves are power-hungry
KnockdownUse wake-up options carefullyHeisei’s tail can answer a careless approach while he is downed
Punish windowAttack after a slow or missed moveCharged pulses, unwieldy Laser Eye shots, and missed grapples create openings

Energy management decides more fights than raw aggression. Heisei’s pulse hits hard, but the slow charge can be countered. Mechagodzilla can dominate at range, yet once energy is gone its grabs and melee feel sluggish. Destoroyah’s best attacks are expensive, and its movement is slow enough that bad spending is hard to recover from.

Energy situationBetter choiceReason
Full bar, opponent far awayClose distance with movement, not repeated slow projectilesRanged opponents can punish predictable beams
Low bar as MechagodzillaStop flying and conserve shotsThe automaton leans on energy for flight and many ranged attacks
Preparing Orga’s gooUse it when the hit is likelyHigh cost and a miss can leave Orga exposed
Playing DestoroyahSave energy for high-value attacksIts best abilities are power-hungry, and slow movement limits recovery
Using Megalon’s burrowUse it to evade or set up a pop-up grabBurrowing consumes energy and Megalon has below-average defense

Choose Your First Main by Playstyle

This Godzilla: Destroy All Monsters Melee Remastered beginner guide works best when you match the monster to your instincts. You do not need to master every fighter before playing online or against friends; you need one reliable main and one backup.

  • I want simple brawling: Pick Heisei Godzilla. High starting health and decent all-around stats give you room to learn.
  • I want a faster version: Try Godzilla 2000. It is quicker and easier to use, though less strong and slightly more vulnerable.
  • I want defense and counters: Choose Anguirus. His high defense and damaging block reward patience, even if his power and range are limited.
  • I want speed and air movement: Pick Rodan for mobility, but respect his weakest-in-roster defense. Gigan is the better choice if you want aggressive teleport mix-ups.
  • I want projectiles and control: Use King Ghidorah for zoning, or Mechagodzilla for heavier weapons and stronger defensive stats.
  • I want grappling: Orga is the dedicated grappler, while Anguirus offers a safer defensive grapple style. Mecha-King Ghidorah handles long-range grappling with shield and draining projectiles.
  • I want a tank: Destoroyah brings brutal physical pressure and high-damage energy attacks, but you must manage its slow movement and heavy energy costs.

Common Mistakes and Quick Fixes

A reliable Godzilla: Destroy All Monsters Melee Remastered beginner guide should call out the habits that lose matches early. Most of them come from using a monster’s flashiest tool at the wrong time.

MistakeWhy it hurtsFix
Spamming Heisei’s pulseThe slow charge leaves him open to countersUse it after a knockdown, whiff, or obvious opening
Forcing melee with King GhidorahHis lack of arms and stubby legs make him a poor brawlerHold distance, use projectiles, and punish with airborne lightning
Trading hits as RodanRodan has the weakest defense in the rosterStay mobile, strike, and leave before the counterattack
Burrowing constantly as MegalonBurrowing drains energy and Megalon is not durableUse tunneling to evade or set up grabs, not as a default stance
Blocking late as AnguirusHis block has a slow turning animationSet the block early and use the damaging block as a counter tool
Burning Mechagodzilla’s energyDepleted energy leaves weak grabs and sluggish meleeTrack energy before flying or firing repeated ranged attacks

FAQ

Which kaiju should a Godzilla: Destroy All Monsters Melee Remastered beginner guide recommend first?

Start with Heisei Godzilla. His high starting health, decent all-around stats, quick claws, and useful tail wake-up make him the most forgiving default pick. Godzilla 2000 is a good faster alternative once you understand basic spacing.

How many kaiju are in the roster?

There are 12 kaiju: Heisei Godzilla, Godzilla 2000, King Ghidorah, Anguirus, Megalon, Gigan, Destoroyah, Rodan, Mecha-King Ghidorah, Mechagodzilla, Orga, and Kiryu. Each has its own stats, moveset, and special abilities.

Should I spend energy as soon as it refills?

No. A Godzilla: Destroy All Monsters Melee Remastered beginner guide should remind you to keep a reserve. Expensive tools leave Mechagodzilla weak when depleted, expose Orga after a missed goo shot, and strain Destoroyah’s slow movement.

Which kaiju is best for learning grabs?

Orga is the dedicated grappler, with long reach and gigantic hands that reward close and mid-range pressure. Anguirus is a safer practice option because his high defense and solid grappling skills let you survive mistakes while learning timing.