Fight

Master every kaiju matchup with this Godzilla: Destroy All Monsters Melee Remastered combat guide, covering zoning, grapples, and rushdown.

Build a Game Plan Before the First Clash

A strong Godzilla: Destroy All Monsters Melee Remastered combat guide starts with one question: what does your kaiju do better than the other 11? The roster is built around tradeoffs, so a fighter that dominates in one range can struggle in another. This Godzilla: Destroy All Monsters Melee Remastered combat guide turns those tradeoffs into practical choices you can use from the first match.

With 12 playable kaiju, there is no universal best pick. Heisei Godzilla is the balanced default pick for players who want straightforward melee and high starting health, but specialists can outperform him when the matchup fits. The table below gives you a quick combat plan before you lock in.

KaijuIdeal forTools to lean onCombat plan
Heisei GodzillaNewcomers and balanced learnersHigh starting health, swift claws, tail wake-up strike, high-energy pulseClose distance, use melee combos, and time the pulse carefully
Godzilla 2000Players wanting a faster alternativeFaster movement than Heisei, slightly less strengthUse speed to offset lower power and stay balanced
King GhidorahBattlefield controllersGravity beams, resilience, airborne lightning with no chargeZone at range and avoid extended melee
AnguirusCounter-attack specialistsFast pressure, rear spines, high defense, grapplingBait attacks, block, and punish with grapples
MegalonHit-and-run playersTunneling, pop-up grabs, electricity attacksUse burrow to escape and punish, then reset spacing
GiganAggressive rushdown playersSpeed, teleportation, hook claws, Laser EyePressure quickly, then teleport out before retaliation
DestoroyahTank and mid-range playersBrutal physical attacks, high-damage energy, wingsControl mid-range and conserve energy for key attacks
RodanSpeed-first playersFastest movement, air mobility, breath attack, speedy meleeStrike and retreat; never trade blows toe-to-toe
Mecha-King GhidorahLong-range grapplersShield, draining projectilesStay at range, use the shield, and look for grapple chances
MechagodzillaHeavy-duty ranged fightersLasers, missiles, plasma cannon, flying head-buttUse weapons and defense, but avoid running out of energy
OrgaGrappler playersLong reach, giant hands, venomous maw, paralysing gooControl close and mid-range with reach and grabs
KiryuWeapons-focused Godzilla playersBalanced stats, heavy armor, Absolute Zero CannonMix weapons and melee while managing energy

The best Godzilla: Destroy All Monsters Melee Remastered combat guide advice is to choose two strengths and build around them: a reliable opener, a way to escape pressure, and a finisher you can land without emptying your energy. If a kaiju has no long-range attack, do not play a zoning game. Close the gap or punish whiffs instead.

  • Pick a main range before the match starts.
  • Save energy for the ability that solves your worst matchup.
  • Learn one escape tool and use it before you are cornered.
  • Treat slow projectiles as commitments, not free damage.

Close-Range Pressure: Rushdown, Grappling, and Counter Play

Use this Godzilla: Destroy All Monsters Melee Remastered combat guide to separate close-range fighters by job. Gigan is the rushdown pick: his speed, teleportation, and hook claws let him stay on top of opponents. His Laser Eye is awkward to use, and energy attacks can punish him, so teleport should be saved for evasion or a deliberate angle change rather than a repeated habit.

Anguirus wins by making opponents regret attacking. His block can damage attackers because of his rear spines, and his high defense plus grappling skill support a counter-attack plan. The tradeoff is low power, no long-range attack, and a slow turning block, so he needs to bait predictable strikes instead of chasing.

Orga is the dedicated grappler. His giant hands and long reach give him a huge advantage in close and mid-range confrontations, while his venomous maw and paralysing goo add threat. The goo costs a lot of energy and leaves him exposed if it misses. He also struggles against fighters that resist blunt attacks or move too fast to grab.

Close-range roleBest picksWhat to doWhat to avoid
RushdownGiganUse speed, hooks, and teleport to keep pressureSpamming Laser Eye or wasting teleport
Counter-attackAnguirusBlock, absorb pressure, and punish with grapplesChasing faster opponents with no ranged option
GrapplingOrgaUse reach to control space and threaten grabsMissing high-cost goo or grabbing fast targets blindly
Mobility pressureMegalonTunnel to avoid attacks and pop up for grabsTrading hits with below-average defense

Megalon belongs in this group as a disruptor. Tunneling lets him avoid attacks and emerge for a grab, and electricity attacks add pressure. His below-average defense means he should stick and move rather than stand in a slugfest. The moment Megalon stops moving, his advantage shrinks.

Mid-Range Control: Zoning, Projectiles, and Energy Management

Mid-range play is where this Godzilla: Destroy All Monsters Melee Remastered combat guide becomes a resource test. King Ghidorah can control space with gravity beams, but his lack of arms and stubby legs make him a poor melee fighter. His flight drains energy, though the airborne lightning blast needs no charge, so staying airborne forever is not the answer.

Destoroyah is the mid-range tank. His physical assaults are brutal, and his energy attacks deal high damage and are often unblockable. His best tools are power hungry, and his movement is painfully slow, so every big attack should have a purpose. Mechagodzilla takes a similar approach with lasers, missiles, a plasma cannon, and strong defensive stats, but energy depletion leaves it with sluggish melee and underwhelming grabs.

Energy-hungry toolFighterRiskSafer habit
High-energy pulseHeisei GodzillaSlow charge leaves him open to countersFire it after a knockdown or read, not at neutral
FlightKing GhidorahDrains energy over timeLand before energy becomes critical
TunnelingMegalonUses energy even when avoiding attacksBurrow with an escape plan, not as a default
Best energy attacksDestoroyahSlow movement without powerSave energy for confirmed mid-range pressure
Flight and ranged weaponsMechagodzillaWeak grabs and melee when depletedManage energy before switching to close range
Paralysing gooOrgaHigh cost and punishable on a missUse it when the opponent is committed

Mecha-King Ghidorah fills a different niche: a long-range grappler with a shield and draining projectiles. That combination rewards patience. Kiryu is the more balanced weapons platform, with better overall balance than Mechagodzilla and a rage attack through the Absolute Zero Cannon. Both cyborgs want energy, but they want it for different reasons.

Mobility and Hit-and-Run Tactics

A Godzilla: Destroy All Monsters Melee Remastered combat guide should not treat speed as a substitute for defense. Rodan is the fastest monster in the game and the most mobile in the air. His breath attack and quick melee make him a natural hit-and-run fighter, but he has the weakest defense on the roster. Rodan should strike, exit, and re-enter on his terms.

Megalon, Gigan, and Godzilla 2000 offer other mobility answers. Megalon tunnels to avoid attacks and grab opponents. Gigan teleports to extend range and evade. Godzilla 2000 uses a faster frame than Heisei Godzilla, though he gives up some strength. Each one should use movement to create favorable exchanges, not to run from every fight.

Mobility toolFighterBest useLimitation
Air mobilityRodanStrike from angles and escape after meleeWeakest defense in the roster
TunnelingMegalonAvoid attacks and set up pop-up grabsEnergy cost and below-average defense
TeleportationGiganExtend range or evade after pressureVulnerable to energy attacks
FlightKing GhidorahReposition and use airborne lightningFlight drains energy
SpeedGodzilla 2000Offset lower strength with faster movementLess powerful than Heisei Godzilla

The practical rule is simple: mobility creates turns, but it does not create health. Rodan cannot win a war of attrition. Megalon cannot stand still and trade. Gigan cannot teleport into the same punish twice. Use movement to force a mistake, then convert with the strongest tool you have.

Matchup Habits That Win More Fights

The final piece of this Godzilla: Destroy All Monsters Melee Remastered combat guide is matchup discipline. Most losses come from using the wrong plan at the wrong range, not from picking the wrong monster. If your opponent wants distance, deny it. If your opponent wants grabs, stay mobile. If your opponent depends on energy, make them spend it and then pressure the recovery.

Common mistakeWhy it hurtsFix
Brawling with King GhidorahHis melee is poor, but his zoning is strongClose the gap or out-range him with projectiles
Attacking Anguirus while blockingRear spines damage the attackerWait for the block to turn or punish recovery
Spamming Orga's paralysing gooHigh energy cost and exposure on a missUse it after a read or movement trap
Trading with RodanHis speed wins exchanges, but his defense is weakForce Rodan to commit, then punish the retreat
Draining Mechagodzilla's energyIt keeps strong weapons and defense while poweredPressure after flight or ranged attacks
Ignoring Destoroyah's slow movementHe can dominate mid-range if given spaceStay mobile and make him chase
  • Test the opponent's preferred range in the first exchange.
  • Punish energy commitments instead of chasing raw damage.
  • Keep one escape option available at all times.
  • Adjust your plan after every knockdown, not after every loss.

FAQ

What is the first thing a Godzilla: Destroy All Monsters Melee Remastered combat guide should teach?
Choose your range and protect your energy. A kaiju with strong projectiles should not brawl unless the matchup demands it, and a grappler should not waste energy on low-percentage attempts.

Which kaiju is best for beginners?
Heisei Godzilla is the most straightforward starting point. He has high starting health, balanced stats, swift claws, and a useful tail wake-up strike. Godzilla 2000 is a faster alternative, but he is slightly less strong and more vulnerable.

How should I handle zoners in this Godzilla: Destroy All Monsters Melee Remastered combat guide?
Close the distance with mobility, tunneling, or teleportation, and avoid slow projectiles at neutral. Once you are inside, force melee or grapple exchanges before the zoner can reset the spacing.

Is Orga the best grappler?
Orga is the dedicated grappler pick, with long reach, giant hands, and a venomous maw. His paralysing goo is powerful but expensive, and he can struggle against fast opponents or fighters resistant to blunt attacks. Use his reach deliberately rather than relying on grabs alone.